It's always a privilege to
meet and talk with someone who spends their days developing the
games we love and enjoy. I had the distinct pleasure
of meeting Owlchick during the last summit in San Diego and I
have to tell you, I was impressed. She was by far the
nicest person I met and showed a genuine interest in the work she
does. She has also earned my respect with her
diligence to keep up with the Quest forums and answer questions
on a regular basis instead of hiding (which is what I would do).
RadarX:
Thanks again for taking the time to do this. First of
all, can you give us an idea of what you are responsible for
in EQ2?
Owlchick: While I do
have an "overall" responsibility for part of a
future expansion (and no, I cannot tell you what it is!), my
daily tasks are more varied. For example, I've been on a
mission to take the 10x tome quests and convert them into
books. Since I like responding to player concerns on the
board, one of my quasi-official tasks is to skim through the
Quest boards to check for quests that are being ornery. If I
can't fix it myself, I'll ask the quest's designer to take a
look. Of course, they are often checking the boards
themselves but not all of them are as chatty as I am.
RadarX: Can't tell us
about the expansion? Bah you guys really are tight
lipped.. I'll have to hope that truth serum works on
Glendral then. Well speaking of Quests, how is the
revamp for the Quest books going and how did the decision
come about?
Owlchick:
It's going. The players have been mentioning on the
boards that there are quite a number of tome quests that were
difficult to complete due to the "kill 10x" format.
I wanted to ensure that folks wouldn't be put off reading by
being unable to complete the quests and the other designers
agreed that we should do something to make them more
palatable. After a bit of investigating, we hit upon using
the collection system which would remove the tomes from the
quest journal (freeing up some space there).
RadarX: From someone
with a consistently full quest journal (I'm only Level 51 and
I'm going to finish that Orcish Language Quest one
day!!!) you have my thanks. It's nice not to have
to lug around the traditional "Book Bag" for those
anymore. I've seen you mention that the work you are
doing is not just "flipping a switch", so how long
is the process at the end?
Owlchick: I've gotten
that down from over a week to revise the first zone
(Enchanted Lands) to being able to convert a zone in three
days. That's three full days, which I'm not always able to
give to the project with continuity, so it's taking some
time. I'm hoping to rope Moorgard into helping me.
Muahahahaha! He is resisting but he can be assimilated!
RadarX:
Resistance is futile! I'm excited about the new system
and finding pages around the zones is a lot more
"fun" in my mind. Moving on to the industry
in general, how exactly did you get involved? Where was
your first break?
Owlchick: I have only
my sister to blame. Once upon a time, she chided me for never
calling her, so she set up an email account for me on Genie.
Then she suggested that, since I wasn't emailing her either,
I meet up with her in one of the games she'd found: GemStone
III. Because I was a cheapskate I ended up mainly playing on
their Unix test, which was a lot of fun (and I found a
wonderful bard-related bug involving singing to a gem and
thereby increasing its value into the stratosphere). I
applied to be a GameMaster, and was initially hired as one of
their board monitors. Before they launched on AOL, they hired
me as a GM. (See how long this is
I'm chatty). In 1997,
our Product Manager, Suz Dodd, invited me to join her as a
designer for Hercules and Xena: Alliance of Heroes. When she
left the company, she hired me as her replacement Product
Manager for that game. I was the PM there until I realized
how much I really missed getting involved directly with
building a world. Fortunately, EverQuest II was looking for a
designer with a writing background you can't get much
more writerish than a text-based game and they hired
me.
RadarX: Wow,
so it seems you've had quite a bit of experience.
I'm feeling intimidated... ummmm I bet I could beat you in
Street Fighter! Ok probably not. So, what kind of
education and experience make up your background?
Owlchick: My background
is pretty varied. I'm not a programmer; I think that's pretty
obvious to the folks who tease me about my lack of math
skillz and my habit of referring to everything technical as a
'thinger'. Through the ages I've been a paralegal, executive
assistant, health care insurance investigator and an
Intelligence Analyst in both the Army Reserve and Army
National Guard. And for the last 9 years, I worked on games
in my spare time with things I had lying around the house.
RadarX: An intelligence
analyst? I don't know what they told you but I found
that tank like that....really. No math
skillz? I heard you hate math (not that I don't
loathe it myself) but why?
Owlchick: Sister Regina
Mary would be so ashamed. She did her best to get me over my
math aversion, but I got completely lost in algebra. At first
I thought it was because I missed a math class that totally
explained the WHOLE THING. Turns out I'm just missing a math
gene. I love genetics! Have you read "The Seven
Daughters of Eve" by Bryan Sykes? Please see page 91; I
draw great comfort from that page.
RadarX: A missing
gene? I didn't get this memo! Where is my college
Trig teacher? Well, back to the industry for another
minute. From what I've read recently, women only make
up about 7-8% of gaming development employees. That
would make you stand out like I would at a beauty
paegant. Would you say it's been challenging for
you?
Owlchick: Since I
worked from home for my first gaming gig, I didn't realize
how few women worked in the industry. Of the four main games
Simutronics had running, three of them were run by women and
their general manager is also female. That said, it didn't
hit me until I attended a Game Developer Conference and
realized there were so few women in the industry in general.
I joined the International Game Developers Association around
that time and they have a very active Women in Game
Development SIG. I lurk on their forum and it surprises me
sometimes what some of them have had to put up with that I've
never experienced.
I think also,
having spent a chunk of time in the Reserves, I'm used to
being a female in male dominated arenas. So, in a lot of
ways, this is nothing compared to the horrors of the
military. At least at SOE, I've never had to print out signs
to declare the female latrine off limits to men!
RadarX: Well then it sounds
like you've got things good where you are. Is there any
advice you would give a female wanting to "break
in?"
Owlchick: My advice is
really the same for anyone, regardless of gender. You have to
love games, play them and get out there to meet the
influential folks who might be able to hire you. It's advice
that carries over to any other profession (well, except for
the playing games part).
RadarX: You
mentioned you were a big Gemstone fan from what I hear.
How did you get into MUD's (Multi-User Dungeon for you
heathens) and whats so cool about this particular one?
Owlchick: I loved
GemStone III because it was my first introduction to online
games; I haven't yet played the new version, GSIV (mostly
because I'm afraid my characters might have some un-godly
items on them that will alert everyone to my sordid past as a
GM). I love Alliance of Heroes, though it's more difficult
for me to play since now I can't just open up a file to see
how the heck I'm supposed to do something!
The attraction
is the community. They're vibrant, dedicated and roleplaying
often spills out of the games onto the boards. As someone who
adores reading, I love "walking" into a room and
having my senses aroused by the descriptions. I'm one of the
few players who didn't turn off room descriptions as I
played. In fact, I still have my graph paper map in which
each box contains the key sentences of a room so I could
remember where I was and which way to go.
And yes, I
played a ranger
before I knew they had a reputation for
getting lost.
RadarX: Heh,
Rangers don't get lost. The batteries just die in their
GPS. What is your favorite quest and why?
Owlchick: My favorite
tome quest is The Commander's Wife; after I wrote it I cried,
so tragic! So to take my mind off the sadness of that one I
wrote the Leatherfoot Tales. My favorite active quest is
Lousy Fairies in the Enchanted Lands. I like a quest that
makes me laugh! Of course, I read all the NPC's dialog. I
can't help myself. I'll read a ketchup bottle if it's the
only thing with text on it at the breakfast table.
RadarX: So you're
the type of person that's trying to read my placemat at a
restaurant. What was the first quest you ever worked on
for EQ2?
Owlchick: My first
quest was helping on A Key to the Past; I wrote the dialog
from notes by Jhek, one of the other designers. Then we
worked together on Forgotten Potion and Little Lost Minotaur.
The first quest that I got to devise on my own was Vegalys
Keldrane's Betrayal, in which I tried to develop a story
around an EQ live NPC. I like character-driven stuff.
RadarX: Forgotten
Potion! That's another one I still have to do!
What race and class are your favorite and why?
Owlchick: Wood
elves are so gorgeous. I've always been a wood elf; my first
EQ live character was a wood elf bard. And while I usually do
bardly or rangerly types, in EQII I've been drawn to the mage
line. At CES in January, I demoed Everfrost (if memory
serves, no one had gotten access to the zone yet) as a
conjurer and we kicked behind! I was so impressed I decided I
didn't want to be a priest any longer, so I started a mage.
RadarX: Awww I'm
a Templar and that hurts. *whisper* I've got a
Conjurer too and they are awesome. What else do you
play besides EQ2?
Owlchick: As I
mentioned, I don't really play GS any longer. I've played a
lot of SWG, City of Heroes, A Tale in the Desert and some
assorted other odds and ends. I'm not a big raid person; I'm
your "typical" (if there is such a thing) casual
gamer, so I prefer games where I can get in to do a bit of
damage to the world, then leave. My non-MMO time is spent
with Sims2. I am sending my third generation to University.
My son will sit with me sometimes and it boggles his mind how
I know the quirks of every one of my Sims and their families.
I think it freaks him out to wonder how many details about
his life I know.
Thanks
again to Owlchick for giving us a little insight into who she is
and what she does.