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Exclusive Interview - Elizabeth Sigmund, Game Designer II

With the introduction of Neriak, there was definitely a new feel to the NPCs found in the zone. There is a whole new vibe and theme, and we were curious as to why. So, we got together with Elizabeth Sigmund, Game Designer II, and who was a large part in creating Neriak proper's citizens. Here's what she had to say:

Stratics: What was the story behind deciding to populate part of Neriak with vampires?

Liz: I'll drop some lore on you guys:

In Darklight Wood were the remnants of the D'Morte clan, mostly the vampires deemed too weak to journey with the rest of the clan. One of those left behind was a vampire named Lazarus D'Ryil. He was not physically powerful, but was skilled in the arts of intrigue, seduction and flattery. The power he craved was social and political.

Once the D'Morte clan was gone, Lazarus decided his best bet at survival would be to find someone stronger to protect him. So, he made contact with the agents of The Dead and agreed to share all he knew of the D'Morte vampires, vampirism in general and Mayong Mistmoore in exchange for a home in Neriak and the rights to sire his own clan.

The Dead and our lady Queen Cristanos have always been looking for new ways to gain power and immortality. They see some of what they are looking for in vampirism. The Queen agreed to Lazarus' proposal, with the one stipulation that his progeny could never number more than twenty and they were subject to the rule of The Dead, meaning that they could be taken for "research" at any time.

Lazarus agreed and he now lives happily ever after in Neriak with his clan.

Stratics: Each new zone has its own style, and thus so do the NPCs with their personalities. What is the overall feel you were going for with the NPCs' personalities in Neriak?

Liz: The overall goal was to make the NPC's feel "evil", but not condescending. Most Nerians are greedy, self absorbed, megalomaniacs.

Stratics: You're a Game Designer 2. How does that differ from Game Designer 1, or Associate Designer, etc.? Does it mean you get more chocolate?

Liz: The difference between a Game Designer I and the elusive Game Designer II positions are we get chauffeurs to and from lunch, a daily hug and/or high-five from Scott Hartsman, and in some cases we get our very own apprentices.

Stratics: When you create your NPCs to go with the quest lines and lore, do you get into character and act the role out, or just write your ideas down and let it grow on paper?

Liz: Funny you should ask this, just yesterday Adam Stevens (Zaphax), my office buddy Ellery Jones (Saerkin), and I were acting out a quest line Adam is implementing. It involved lots of gigglegibbery and pie throwing. True story.

But normally I just ramble off my crazy ideas to Ellery who usually has headphones on, so I think he only hears the last 30 seconds of whatever I was saying, but if he laughs I put it in game. This is how the complete tome of Gigglegibber lore was written.

Stratics: Do you base any of your NPCs on people you know? Like... is there one based on Scott Hartsman or Alan Crosby, etc.? Or friends, family, the guy at the local corner store?

Liz: I won't lie, sometimes it is hard to make up new names, so I borrow from real life. There are 2 NPC's in Neriak named after my special someone's cats, Riley and Tobey… There is in NPC that was part of a live event that was named after my aunt Merle, because I made a character that looked exactly like her, it was kind of freaky actually. People have names, NPC's have names, it's an easy way to breakdown the walls of naming-block.

Stratics: When working with the folks over in Taiwan on this mini-expansion, is there any one thing you learned in the process that you will definitely take with you in the future of your career?

Liz: I learned that I must always check in the zone art file before I leave work, because the artists at the SOGA studio are in a different time zone and can't make changes to the file while I have it checked out.

Stratics: If you could join the costume contest at Fan Faire, what/who would you dress up as and why?

Liz: I'd want to be a rust monster, because they are awesome… Who doesn't love a rust monster?

Stratics: When you consider a new NPC, do you first work on their personality, or do you build the personality off their appearance? Or is it built upon their purpose in the zone?

Liz: I really try to go out of my way to identify with the NPC to do them justice and give them a "voice". For example, when making the mender in Neriak I went around and just starting fixing things for people. Ellery's computer had been acting a little wonky, so I fixed it by giving his computer a fresh start, formatting the hard drive, installing a shiny new copy of Vista, I mean its better than XP, right? But for some reason he really didn't appreciate it… Based on that experience I made the mender in Neriak believe his life is futile.

Stratics: Finally... the most important question of all... Pirates or Ninjas?

Liz: PIRATES!!!! YARRRRR!!!

Thank you, Liz, for taking the time to answer our questions. It certainly was a pleasure to get some details on what goes on behind the scenes, and to learn just how your work and your life come together to give us some fantastic content! We look forward to your next creations... maybe a pirate will show up, in the form of Captain Yarshebloes will show up next, hrmmm?


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