Now that the initial excitement over the introduction of
Neriak and Darklight Woods has died down, we thought it was time
to find out what was behind some of the choices in the zones and
character creations. So, we sat down with Chad Haley, Character
Lead, and Tim Heydelaar, Environment Lead, on the project of
creating and bringing to us these two new zones.
 |
Stratics:
Neriak has a very pronounced blue theme to it. Is there
any reason why you decided to go with that? Chad: One of the
goals of Neriak was to resurrect the atmosphere that
people would remember fondly. What choice did we have? J
Tim:
Influence for Neriaks atmosphere came easy. We had
to create a mood consistent with Neriak of old, Fallen
Gate, the Arasai, blue Otterpops and the Dark Elves.
Walking around Neriak, it definitely feels like home to
the races within.
Stratics: Neriak
is a part of the lore of EverQuest, and many EQ players
remember it well. When building the feel of Neriak
and the Arasai in EQ2, were you looking to bring back
some of the "old" feel of things, or were you
hoping for more of a subtle familiarity with a whole new
feel?
Chad: We
are most definitely trying to bring back the old feel of
things. This is very important to us as we
dont want to alienate anyone who fell in love with
the original city of Neriak.
|
Tim: At the same
time, a new twist on many familiar things gives even veteran EQ1
players something new to experience. Our goal isn't to copy
anything outright, but rather take the elements that people loved
and infuse them into our work.
Stratics: When creating
the Arasai, and considering their unique design possibilities,
where did you look for inspiration to bring more excitement and
individuality into the race?
Chad: When
creating the Fae we were also creating the Arasai. Some
decisions were made very early on. For instance - pastel
colors, vibrant insect wings and whimsical hair was set aside for
the Fae. The Arasai would receive very saturated colors,
moth, mammal or magical wings and over the top hair. For
actual reference material we leaned towards the Suicide Girl look
and one of my favorite art books, Fruits by Shoichi Aoki.
We also added a few small tweaks such as the eyes glow, and
the skin is a bit shinier.
Stratics: The Arasai
have a very unique dance, as do the Fae. Is this trend going to
continue in the future? Are you planning on giving all of the
existing races unique dances as well?
Chad: I
cant comment on the future but what I can tell you is that
just as design is working on making the races more distinct with
racial abilities so are we.
Stratics: Darklight
Woods is more like a starting area where new evil characters
begin, and they must achieve the right to enter Neriak from
there. Did this come about due to you feeling nostalgic
with the no-longer-required Citizenship Quests? What was
the inspiration behind going this route?
Chad: Even
though questing begins outside of Neriak, a person is never
prevented from entering. That was something from the old
citizenship quests that wed definitely not care to repeat.
As for the model, the starting path of the Fae in Echoes of
Faydwer worked extremely well for us. The flow of Darklight
to Neriak is modeled after the newbie experience in Greater
Faydark more than anything else.
Tim: A lot has
been learned since the original introductory zones were created.
We whittled for quite a bit on EoFs low level content, making
fairly drastic changes based on play tests to really nail a
solid, fun and progressive feeling newbie experience. That
knowledge was used in designing Darklight and Neriak upfront.
Stratics: How much
research did you have to do into the lore of the game and your
typical ancient lore in order create a believable feel to the
zones?
Chad: I
personally started up a Dark Elf on the EverQuest Test Server to
get familiar with Neriak again. Its very important to
me to try to capture the soul of the original zones
and creatures within the new art.
Tim: When you're
tasked with recreating something as beloved as Neriak, you need
to know your source. But more so than that, many people on the
team had quite a bit to say about what they wanted to see return
- you can't rebuild Neriak without "Neriak". When we
first started discussing Neriak, the excitement as word got out
around here was overwhelming!
Stratics: The San Diego
team and the SOGA studio in Taiwan worked very closely together
on this content. What was the most difficult hurdle you
came across in working with folks from a different culture and
background?
Chad: It can be
hard at times mainly due to the time difference and getting data
from one office to the other. A few of us were lucky enough
to have a trip out to Taiwan to visit our colleagues and it was a
wonderful experience for us all.
Tim: Definitely
the time difference. For instance, phone meetings were early in
their morning, but late in our evening. Email tennis will only
accomplish so much too, so heading to Taiwan to meet and work
with them in person was wonderful! They're a great crew. Plus,
omg Soup Dumplings.
| Stratics:
On the same line, how has the experience of working with
the folks in Taiwan changed you and your style? Chad: The
Taiwan office is really just another building down the
street, except for the fact that they are one day ahead
of us. Im always learning from my peers and
some of the techniques that the SOGA team uses have
already been implemented by our artists. This is very
obvious now with the way we do hair, not only on
characters but also with creatures.
Tim:
They've approached some things from entirely different
angles than us with great results. Some creative ideas
they came up with to get around some of our systems are
already being used here now.
Stratics: In
working with character animations, where do you look for
inspiration?
Chad:
Like all art we are inspired by what we see and do.
These dances come from a very popular show that always
stuck with me. When we needed a dark
dance I knew exactly where to dig.
|
 |
Stratics: We
always try to ask this question, and you are no exception!
So here goes... Pirates or Ninjas?
Chad: Pie
Tim: Ninja.
Better odds of a date with the Pink Ranger.
Thank you, Chad and Tim! As always, it is a distinct pleasure
to get some insight into your thoughts and ideas behind your
creations!
|