With the coming of the Gods back to Norrath, we at Everquest
II Stratics were curious to get a little more insight into just
what was going on, and what could we expect to see in the future.
Therefore, we sat down with the Senior Producer of Everquest II
at Sony Online Entertainment, Scott "Gallenite"
Hartsman. Here's what he had to say:
Stratics: What made SOE decide to bring back the gods
and goddesses of the traditional Everquest Live and implement
them into the EverQuest II storyline even though they are in
spirit?
Gallenite: It's not so much that one day we decided to
bring them back, it's that this is the next chapter in
their story. Their home planes and the gods' aspects
themselves were defeated in EverQuest Planes of Power. This
caused them to abandon the mortals for a time.
Now that its 502 years later,
they're a little wiser, better protected, and starting to
come back around to see how they can once again begin
influencing the affairs of those who live on Norrath.
Stratics: How come the new playable race was chosen
to be the Fae and not some other popular race, i.e.
drakes or goblin?
Gallenite: We knew very early on what we wanted to do
with the stories that take place in Faydwer. Specifically,
that many events there would be influenced by the magic of
the goddess Tunare and the forces of Growth.
In the histories, Kelethin was in
fact destroyed. The Growth-touched Fae were the ideal race to
help the elves rebuild. From there, made too much sense that
playing as a Fae would be the next logical step.
Stratics: In the traditional Everquest Live, running
through the city of Kelethin would sometimes have people
running off the city floor and falling to their death. In
Echoes of Faydwer, will this still be the case?
Gallenite: Absolutely. The Fae helped in the
rebuilding of Kelethin. They have wings and can float down
safely, so it never would have occurred to them to squander
precious resources on something that they'd consider
wasteful decoration.
As for the wood elves, they've
always viewed nimbleness in the trees as a point of pride.
Stratics: Concerning Kelethin, will there be a
specific faction based on Kelethin whereas Qeynos and
Freeport are enemies? Will Kelethin be enemy to Freeport?
What about Majdul?
Gallenite: Kelethin is a Good aligned city, as is
Qeynos. As such, it is hostile to Freeport. Kelethin's views
on what should occur in the world are very much opposed to
what a tyrant such as Lucan would be striving for. Although,
it is possible for Good aligned citizens (or those who betray
Freeport) to become residents of Kelethin.
Maj'dul remains neutral to citizens
of Kelethin, the same as they are with any other city.
Stratics: Concerning the player cloaks, will players
be able to customize the cloaks for guild identity as it has
been offered in other games?
Gallenite: Once your guild customizes a cloak, all
members can display your colors. Further, that customization
cannot be used by anyone else on your server.
Stratics: As in Everquest Live, are factions of deity
going to be used in EoF? For example: in EQLive, players with
Innoruuk deity would still be killed in the midst of Innoruuk
himself. Will this be the case in EQII or will the spirits of
the gods and goddesses recognize their followers?
Gallenite: The deities themselves are not available to
be defeated. However, certain aspects, manifestations, and
representatives of the returning deities are rumored to be
found.
These representatives will most
certainly recognize and act unkindly upon members of their
own religion committing acts of apostasy.
We won't be preventing this kind of
gameplay, but rather letting it play out in a way that fits
well with the fiction of the world and the context of the
actions a given character takes.
Stratics: Are there any updates concerning the
rumored "second earring slot" being provided in
this expansion?
Gallenite: It's no rumor - Echoes of Faydwer includes
the cloak/cape slot, and all players regardless of whether
they purchase Echoes gain a second earring slot.
Stratics: And last but not least... Will Fironia Vie
return to her throne of Felwithe?
Gallenite: I suspect that Firiona Vie would likely be
very unhappy with what's happened to Felwithe in the time
she's been gone.
Tales are told of the Age of Turmoil
and the War of the Fay, wherein Felwithe was lost to the dark
elves, only to be retaken in a grand battle that extended
clear to the Combine Spires in the Faydark. Following this
bittersweet victory, the grand reconstruction began.
Later, during the Age of War, Queen
Lenya Thex began having visions of a future wherein the city
would be lost to dark invaders once more. The mysterious High
Council gained in power and visibility, and less and less was
heard of Queen Lenya. Thus began Felwithe's journey down the
long road to becoming the xenophobic shadows of their former
good and welcoming selves.
Later yet came the Age of
Cataclysms, wherein paralyzing fear of any corruption of the
purest of the elves took hold of the populace, and the High
Elves cut off all contact with the outside world. What role,
exactly, that the Queen, the Council, or perhaps some outside
force played in all of this remains a mystery.
Now, in the Age of Destiny, Felwithe
is still completely isolated and welcomes no intrusion. For
even those who share the same blood are perceived to have
been unforgivably tainted... diseased, both physically and
spiritually, by merit of their contact with the outside
world.
The story of how and why this all
happened, and what comes next, are told in Echoes of Faydwer.
Thank you, Gallenite, for taking time to give us further
detail and lore into Echoes of Faydwer, and we look forward to
what you guys have created for us in this latest expansion!