Brekkee
- Good evening
and welcome to another great Stratics House of Commons chat,
tonight our guests are the developers of EverQuest II! The topic
will be general discussion so any questions are welcome.
Brekkee
- Please send
said questions to [QT]Sprite or [QT]Elm - to do so type /query
NICK and type in the window that pops up. Questions sent to me or
the developers will not make it into the lineup. Full logs of the
chat will be up on http://eq2.stratics.com shortly after the
chat.
Brekkee
- We'll start
with a brief introduction from the developers, now would be a
good time to send those questions.
Blackguard
- Hey everyone,
thanks for coming out! I'm Ryan Shwayder, Community Relations
Manager for EverQuest II. I destroyed your class.
Dymus
- Hello
everyone, I'm Jason Roberts, Lead Designer for EverQuest II.
Lyndro
- Hi I'm Akil
Hooper, I'm design supervisor for Echoes of Faydwer and High
Priest of David, God of Sharp Pointy Things.
Beghn[SOE]
- Hello all,
I'm Ben also known as Beghn on the forums, the friendly
Tradeskill Dev for EQ2.
Aniksis
- Hey all, I'm
Caroline Kingwell, I'm the items designer
Blackguard
- Please try to
keep your questions focused on tradeskills and items. We'll
answer some general questions and maybe one or two EoF, but try
to keep questions to those topics. :)
Brekkee
- *Morgaine*
What classes will the Fae be able to choose from in Echoes of
Faydwer? Please be specific.
Lyndro
- I wont
be as specific as you may like, however Ill talk about a
general paradigm shift in the way we are looking at alignment and
classes. We are moving away from your city being the same thing
as your alignment. Good wont always mean Qeynos and Evil
will not always be synonymous with Freeport. Good cities will
have access to some or all of the good aligned classes, right now
all the good aligned classes are available in Qeynos.
Lyndro
- The current
plan is to allow at least some sub section of those classes (or
all of them). However classes that arent available in
Qeynos will not be available in Kelethin for Sure.
Lyndro
- As for the
Fae, they are currently a Good race. And their class selection
will reflect that.
Brekkee
- *ogrebears*
What tailoring options will be available and how will guild
cloaks work?
Dymus
- Cloaks will
be able to be created by tailors. Guild leaders will be able to
create the designs for the guild cloaks and guild members will be
able to display their guild cloak designs if they have a cloak to
display them on. Different options / symbols / colors will be
unlocked for guilds as they level.
Brekkee
-
*Shadowflitter* Are carpenters likely to see more recipes added
to their common material recipe books in the near future?
Beghn[SOE]
- We are always
looking for new appearances for Carpenters to have. I have a few
lists of items that I didn't use for the rare 50-60 recipes that
I might include in an future update.
Brekkee
- *Guest83* is
there an estimated time when crafting writs will be reintroduced
into the game?
Dymus
- At the moment
they should be slated for Game Update 27, this will depend
greatly on how they do through testing of that update and the
feedback we get on them.
Brekkee
- *Aramis* My
question is, Is sony going to fix the problem they r creating by
allowing raids to get gear from city raids that will make raiding
gear currently worked hard on obsolete or is that the goal?
Blackguard
- The gear
obtained through city raids will not be as good as the gear you
obtain in normal raids. The new city raids are intended to help
get your guild ready to raid, and the gear awarded is generally
going to be Legendary, or something good enough that you can use
it on the tougher raids.
Brekkee
- *Githil* Why
do some tradeskill classes lvl at a much faster rate then others,
i.e. alchemist to weaponsmith, with the recent changes it makes
weaponsmithing much more harder and slower to lvl then alchemist
Beghn[SOE]
- Some
tradeskill classes have more recipes by the original design of
the classes. I understand that classes with more recipes have an
easier time. We've added in more recipes in general with the
tradeskill changes that happened. I'll take a look into seeing
what we can do about the discrepancy with discovery experience
between the different tradeskill classes to see if there is a
solution to the issue.
Brekkee
- *ogrebears*
I've heard rumors that there will be a signature and heritage
quest for each tier, (meaning 7 of each) in the expansion, is
this true?
Lyndro
- Right now our
plan is to have at least one signature or heritage quest
available for each level range (Except 0-10). For most of them
there is at least one of both.
Brekkee
-
*[EC]Snark-EQ2* With item procs often being broken, redone, or
considered 'useless', what is being done to prevent these
complaints in the future?
Aniksis
- Snark: KoS
was the first expansion where zone and quest designers were all
making their own items. Practice helps a lot ? but in addition to
that we have new systems in place to make it easier for designers
to make more interesting effects.
Aniksis
- Its
very high priority for us to assure we dont have broken
content on release
the extra beta time were going to
have for EoF will also help. Some procs will continue to be less
desirable than others vs. the stats that are on the items, but we
do strive for balance.
Brekkee
- *MosladVegas*
what is being done about plat sellers advertising ingame? Basic
text-filtering of the msgs -- which in my experience hasn't
varied -- would be a start
Blackguard
- We're working
on some solutions now that will restrict communications from
Trial of the Isle players now. We think we've come up with some
things that will accomplish the goal of reducing gold seller spam
without adversely impacting the gameplay of ToI users.
Blackguard
- We'll have
further details in the update notes when this makes it to live
servers, and it should be done by Game Update #26.
Brekkee
- *Typwn* I
really like the changes to the tradeskill system. Less combines
and more materials, but cost for creating items is a bit much
now. With Echoes of Faydwer and the tradeskill professions that
are coming with it, will we see different gathering types or will
they share resources with other professions as well? (Also, how's
your inbox from the last PodCast Blackguard? Hehe)
Beghn[SOE]
- The two
secondary tradeskill classes, Tinkering and Transmuting will use
both existing gathered item as well as the items that are only
available by Transmuting an item.
Blackguard
- My inbox is
perfectly fine, Typwn, except for all the "your inbox is
full messages"
Brekkee
- *Gwyneth_Naj*
What can you tell us about the new tradeskill writs?
Dymus
- The current
tradeskill writs are slightly different than the previous
implementation. The new writs will typically ask you to create
1-6 different items with variations on the number within those
different items. The new writs will award coin, status, and
faction (if you are a citizen). The major difference is that the
new writs will have a timer to complete the writ. Since that
provides more challenge we can give them greater reward.
Brekkee
- *[Xan]Briza*
I guess this is kinda two questions in one: In terms of
itemization, what can raiders & non-raiders who have so to
say fully equipped their characters with "KoS gear"
expect from the upcoming expansion? What is being done to ensure
that players will be interested in upgrading their gear?
Lyndro
- I'm not going
to go over the entire itemization plan for the expansion; however
we are working on some very nice item sets that will be available
for the non raiders.
Lyndro
- Also item
sets as well as some item growth are going to be great reasons
for everyone to want to upgrade their gear. Plus you want a cloak
don't you? They don't grow on trees ;)
Aniksis
- there will be
raids and raid gear as well, it will be a noticeable improvement
because the raids will be harder
Aniksis
- (than KoS)
Brekkee
- *Thoral* Now
that you've had time to study the reaction to the crafting
changes from LU24, what modifications will you be making to
tradeskills in response?
Beghn[SOE]
- Few things
after reviewing information that has come from the crafting
revamp. First is that we are going to be increasing the
effectiveness of Mastercrafted weapons and armor a bit in update
26. As well we are looking into an implementation of rare crafted
items with quests to obtain the recipes.
Brekkee
- *Tr4h3n0t5*
What will be the extent of the live GM content in the future of
Everquest II? Can we expect to see more GM-run events with the
return of the gods' influence perhaps?
Blackguard
- We've been
talking a lot of GM and/or Guide run events a lot recently
between community and development. Right now, we're working on
getting more quests in that Guides can run independent of any
Live Event, but we've also been talking about integrating them
more into Live Events as they come. This might include the events
you will see as a prelude to Echoes of Faydwer.
Blackguard
- Also, you
might see me running around more within the next update or two.
I'm a sucker for looking cool, so I updated the Blackguard
avatar's appearance. ;)
Blackguard
- (Oh, and you
might even be able to fight me... :P)
Brekkee
- *Jetfire* Are
there any plans to rebalance some of the quest gear, especially
easier quest gear, to fit between common and rare armor?
Dymus
- Most existing
items we're very reluctant to change unless they are causing some
game breaking problems. (IE. Raids are built around the tactic of
using a single item for instance). In general, we won't be
changing existing items, but we may move where they are rewarded
to places more appropriate to their quality if necessary.
Brekkee
- *Zenithan*
Are there any plans to add more house items to the game? Some of
the items in the world are amazing (ex: the FD house items) and
it would be great to have more options and knicknacks. Even if
they are quested or harvested for (find 100x woods for some
merchant)
Beghn[SOE]
- We are
constantly looking at various house items that we can add. As the
tradeskill designer I'm partial to giving house items to
Carpenters, but we always look for new and creative ways to add
these types of items into the world.
Brekkee
- *Dreol* Will
current characters be able to buy housing in Kelethin? If so will
some sort of citizenship or betrayal quest be required in order
to live there?
Dymus
- Yes, current
characters will be able to buy housing in Kelethin. It likely
will require you to show your 'good intentions' to live in
Kelethin and quests or faction gaining will likely be required.
Brekkee
- *DissoFalco*
My question is : Are zones going to be fully itemised on the day
of release of this next expansion or are items going to be added
a few weeks after?
Aniksis
- the zones
will be fully itemized on release, we're aiming to have the bulk
of itemization done before beta starts
Brekkee
- *Typwn* With
the gods returning to Norrath, what does that mean for Lucan and
Antonia? I would think Lucan considers himself as a god. Can you
go into detail about what some of the benefits are to believeing
in certain gods? What about the negatives? Will these effect PVP
at all?
Lyndro
- Lucan and
Antonia each will have unique relationships with the individual
deities, what it means for them is something that will be
unfolding as the roles of the gods in Norrath develop over the
coming months.
Lyndro
- The primary
benefit from believing in gods is going to be in the form of the
abilities that you gain access to. There will likely be
traditional quest rewards (items, faction, and possibly titles),
available as well.
Lyndro
- Im sure
that the introduction of the new abilities will effect PvP in
some way or another. I dont believe we are planning on any
lore related effects... As for Lucan considering himself a god,
thats something you are going to have to argue on the
forums.
Brekkee
- *Lunvis* Is
there anything we can do to be chosen for the Echoes of Faydwer
beta?
Blackguard
- I hear pie,
cake, and other assorted goodies work out well.
Lyndro
- Send
Blackguard a message at the end of this chat
Blackguard
- I also take
PayPal, checks, and cash.
Lyndro
- He'll give
access to beta to every 100th message.
Blackguard
- Hahaha
Brekkee
- *Harobel* BG,
in a recent interview, mentioned converting the PC models to 4
basic skeletons to reduce lag and allow for more armor quicker.
Any updates on this? Also, are there any current plans for a
revamp of all PCs to make them more customizable?
Dymus
- This is not a
quick process and it will take quite a bit of time to get it
completed. It is in the works, we do plan on doing it, but it
will not be anytime in the near future. However, the benefits
from taking on that project should allow us to grant quite a bit
more diversity in appearance and making new armor will be
considerably faster.
Brekkee
-
*[EC]Snark-EQ2* With the trend of very little raid progression
and the decreasing value of Fabled items, what is planned in EoF
to keep raiders interested who are already fully geared?
Aniksis
- Were
definitely working on raid progression, more beta time will help
this a lot. The fabled in EoF will follow suit with how difficult
the EoF raids will be. Its very important to me to provide
a substantial reward for raiders vs. previous raid content and
group content.
Brekkee
- *Drak* Is
there going to be guild specific housing? Also, will the guild
search tool be expanded to show more than 15 guilds at a time?
Dymus
- There are
plans for guild housing, though we'd like to make sure it is
meaningful and interesting enough to be added to the game as a
full feature. And to answer the second part, the guild search
feature is being slightly reworked to make it more friendly but I
have no estimate on when that will be done at this time.
Brekkee
- *Larthian*
PvP Gear Question: By the time you get enough faction for level
23 pvp gear items, you would be much higher level. Basically, why
does it take soo long to get faction? Faction seems to be more
important than Status Points. Will there be any changes to this?
Blackguard
- Beghn just
bashed Archnoix over the head and asked him that question. We
don't have an answer at the moment, but he's going to go ahead
and take a look at the values to see if they need to be adjusted.
Brekkee
- *Pinski* Is
there going to be a progressive itemization system for EoF that
makes everything in KoS obsolete? Or are certain powerful items
in KoS going to remain powerful and these items not ever have
anything to be replaced with them, for examples liek the Ichor
Thrilled Torax, or the the Cap of the Living Flames?
Aniksis
- My plan is
not to immediately make everything in KoS obsolete, not raising
the level limit will really help with this. The raids in EoF
should be hard enough to where raiders will need to have raid
equipment from KoS to defeat them, thus justify those NPCs
dropping better items and validate the KoS raiding. Some items in
KoS were extremely good and will most likely not be replaced in
EoF at all.
Brekkee
- *Thoral* Will
new quests soon take the place of the deleted quests in newbie
zones?
Dymus
- We're always
adding new quests as we get the opportunity and see a new
compelling story to tell. New quests are being added to the
Commonlands this update and we'll continually add new ones to the
cities to keep them being the hubs that they should be. As the
world grows and changes so too will the interests of those who
want to give you things to do in order to take the risks they
aren't willing to.
Brekkee
- *ogrebears*
How much of the new expansion content is for tier 7?
Lyndro
- Enough.
Lyndro
- (Just
kidding) Right now, counting instances, we have 8 zones that are
for level 70 players. Some of these are geared toward level 70
players to play through the entire zone, while in some zones
players who are 70 will out level portions.
Lyndro
- Some are
instanced and some are static of course.
Brekkee
- *Samerat* Are
there any plans to allow PvE servers to transcribe a master of
one type to the same type of master for the other class?
Blackguard
- At this time,
we do not plan to allow players on PvE servers to transcribe
Master spells. We allow this to happen on PvP servers because the
markets don't normally intersect with one another.
Blackguard
- Selling a
Master spell to the other side would effectively be harming your
own city, and helping the enemy.
Brekkee
- *Zeraliten*
Are there any plans of reintroducing recipes for fabled gear into
the game at a later point?
Beghn[SOE]
- Yes there are
plans to reintroduce recipes for "fabled" at a later
point. It won't be labeled as fable still as Mastercrafted but
were look for fun and distinctive ways to introduce these items
and recipes into the game.
Brekkee
- *ogrebears*
Will there ever be rare recipes for Provisioners?
Beghn[SOE]
- There might
be a possibility of rare recipes for Provisioners in the future
but we need to look on the balance impact and other options
besides food/drink items that we might use.
Brekkee
- *Typwn* Voice
Acting in EQ2 is something I really enjoy. Since the island
voices (some) were added, I had to make a new character just to
hear them speak! Are there any plans to add more voice acting?
Dymus
- We like the
voice acting too. And yes, we'll add more voice as we get the
opportunity to do so. Most major quests and ones which really ask
to have voice placed to them will get voiceovers.
Brekkee
- *MethX* Have
you all decided on the type of Gods for EOF?
Lyndro
- Ill
assume you mean which gods are available for worship. On the Good
side youll have Tunare, Mithaniel Marr, and Quellious. On
the Evil side youll have Cazic, Rallos, and Innoruuk. For
neutral (Available for either alignment) youll have Brell,
and Solusek Ro.
Lyndro
- At least to
start with, the system is very portable, so we expect to continue
to add more gods as the story progresses.
Brekkee
-
*[Xan]KlopKlop* Some fabled not beeing no-drop tagged and beeing
sold on the broker. Is it intended that i'm able to buy a full t5
fabled gear set for my SK? Shouldn't this be earned by raiding?
Dymus
- That is
intended. Though, the more current philosophy in itemization
means that most fabled items (and many legendary ones) get the
no-trade flag added to them. We are not however going to go back
and add no-trade to items currently in game that do not have it.
Brekkee
- *[Xan]Briza*
Apart from the upcoming lvl 70 version of Nektropos Castle, are
there any plans to add more high level zones be it solo, group or
raid before Echoes of Faydwer goes live?
Dymus
- Currently
we're pretty focused on getting Echoes of Faydwer finished. There
will be some live events with smaller zones before the expansion
but nothing is planned for something the size of Nektropos Castle
between it and the launch of Echoes.
Brekkee
- That will
wrap it up for tonight. Thanks for coming! You can join
#EverQuest2 to chat more about the game. The log for
tonights chat will be up shortly on http://eq2.stratics.com
Blackguard
- I apologize
for everyone else being a slow typist.
Lyndro
- Don't forget
to send Blackguard a message asking him to be let into EoF beta!
Beghn[SOE]
- Send a
message to Blackguard for a cookie
Blackguard
- Thanks for
coming out to the chat, and feel free to send Lyndro a message
before you go.
Lyndro
- Try to hit
the 100, 200, 300, 400, or 500th message
Blackguard
- Oh noes.
Blackguard
- Not again.
Lyndro
- Night all,
thank you for coming! I'll take a look at the questions and see
if I can find answers to some of the ones we didn't get a chance
to get to tonight. |