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March 17th, 2005
* Now talking in #StraticsHoC *
* Topic is 'Welcome to the EverQuest 2 House of
Commons. Tonight’s topic is the upcoming Adventure Pack - Bloodline Chronicles.
Please send your questions to [QT]^J^ or [QT]Phineus' *
* Set by Brekkee on Thu Mar 17 16:54:49 *
Gallenite - Blackguard: Don't you
have work to be doing?
Moorgard - He's supposed to be washing
my car right now...
Brekkee - Good evening and welcome
to another great Stratics House of Commons chat, tonight our guests are
the developers of EverQuest 2! The topic of discussion is the upcoming
Adventure Pack - Bloodline Chronicles.
Brekkee - Please send your questions
to [QT]^J^ OR [QT]Phineus - to do so type /query NICK and type in the
window that pops up. Questions sent to me or the developers will not make
it into the lineup. Full logs of the chat will be up on http://eq2.stratics.com
shortly after the chat.
Brekkee - We'll start with a brief
introduction from the developers, now would be a good time to send those
questions.
Gallenite - Hi, all - I'm Scott Hartsman,
Senior Producer for EverQuest II
Cao - Howdy, I'm Chris Cao, Lead Designer
for EverQuest II.
Moorgard - Hello everyone, I'm Steve
Danuser, the community guy.
Brekkee - *Cookie* Is the launch
of the Adventure Pack going to include a big GM Event, and if so, when
and where will that happen?
Cao - With Adventure Pack 1, we’ve
focused on a series of live events, stories and movies leading up to the
launch of the zones. GMs and guides have been in game running events that
support the lore of the event. EQ2Players.com will have follow-up support
including a lore piece featuring the first guild to slay the villain of
Adventure Pack 1.
Cao - Done.
Brekkee - *Cookie* Is the mail system
part of the new expansion, and will it include a COD (Collect on Delivery)
component for trading?
Gallenite - Norrathian Express(tm)
is one of the live features we're adding just as a part of normal EQ2
play -- It's not restricted to expansion owners only. And as a matter
of fact, the first version of it will be going live to everyone in next
week's major update. (more)
Gallenite - The first run will allow
item and cash gifts between people of the same alignment. The second run
(an update later) will include CoD.
Gallenite - There you go. :) (done)
Brekkee - *Looker* When adventurers
level the are given their new spells and abilities. Why do crafter have
to buy their recipe books and are not given the recipes?
Cao - Adventurer abilities (i.e. combat
arts and spells) are basic abilities that are granted based on the progression
of a given sub-class. Reaction arts are the Artisan equivalent of these
abilities, and as such are granted automatically. Recipes are more analogous
to equipped items for Adventurers.
Cao - Done.
Brekkee - *Muppis|Eve|Online* When
will the adventure pack be out in store?
Moorgard - No, the Adventure Pack
is available through digital download only. You can preorder now and play
around in one of the new zones, plus you can enjoy a nice ring that you
can /claim.
Moorgard - (done)
Brekkee - *Motivez* About how much
will it cost?
Moorgard - The Bloodline Chronicles
costs $4.99 for standard EverQuest II subscribers. Our Station Access
subscribers get access to the adventure pack at no extra cost. (done)
Brekkee - *Ebonwolf* Will Bloodlines
be another series of instances like LDoN?
Moorgard - Bloodlines includes instanced
versions of the zones, but they are part of a progressive storyline and
are totally hand-crafted rather than generated. They include events that
evolve the storyline as you play through them.
Gallenite - Steve's either done...or
dead.
Gallenite - It's hard to tel lsometimes.
Moorgard - As you play through the
storyline, you can go through with your friends and experience the encounters
again. While the storyline evolves, you're never missing out on anything.
(done)
Brekkee - *Gryberd* I would like
to know if there are new recipes for weaponsmiths availble in this new
adventure pack, not for rare items but standard weapons. THere was something
on the baords about new recipes being availible but it wasnt very specific
as to what classes were getting new recipes
Cao - As we’ve promised, we’re working
on many different ways to improve game play for Artisans. The first of
these improvements are the new tradeskill products being introduced with
Adventure Pack 1. These new products, however, are not limited to the
AP. You’ll be able to get the recipe books for them even if you don’t
purchase the AP.
Cao - Weaponsmiths, Alchemists and
a few of the classes affected most by the relaxation of interdependency
will all have new products they can make and market. Carpenters are the
exception in this case. But don’t worry, we have changes in the work to
address all Artisan classes equally as time permits. Watch the tradeskill
boards for more improvements.
Cao - Done.
Brekkee - *Enevlys* This is for Cao...
if recipes are like equipped weapons to the adventurors, wouldn't it be
safe to say that if adventurers kill mobs and armor / weapons drop, Artisans
should experiment on their say... chemistry table and recipes drop?
Cao - While we’ve thought about different
ways to include a ‘discovery’ aspect for Artisans that comes purely through
crafting, we haven’t yet finalized a system we’re satisfied with. For
now, the flow of books from Adventurers to Artisans seems to work well.
Look for some significant surprises to appear during your crafting in
the next few updates. They won’t be recipes, but I think you’ll enjoy
the new possibilities.
Cao - Done.
Brekkee - *Jezekiel* Q) Will the
raid boss in bloodlines pose a challange to level 50s, or is it intended
for 30-40?
Cao - While Adventure Pack 1 is targeted
at solo, small group and solo content for 30 through 45, we’ve specifically
included a level 50 raid to test the skills of the top guilds out there.
Instead of the smaller instances we normal use for such fights, you’ll
be able to battle through an entire zone with raid-sized events, puzzles
and a demanding end fight. I think players will be please by the polish
and challenge presented by the AP.
Cao - Done.
Cao - Correction, replace one of those
'solo content' with 'group' :)
Brekkee - *Phishu* Will Artisans
ever get quests that will reward them with recipes? All quests currently
return coin and equipped items.
Cao - Once we’ve finished an initial
round of tradeskill game play improvements, we’re going to focus on quests
specifically designed for Artisans. These will include everything from
short, story-based quests to full on Heritage Quests. Look for these to
begin entering the game in the coming months.
Cao - Done.
Brekkee - *Jezekiel* Q) There were
talk about new spells/combat arts in Bloodlines, will these be limited
to the lvl 30-40 or will there be something useful for lvl 50?
Moorgard - Spells and arts in the
Bloodline Chronicles are intended for use in the 35-45 range. You earn
access to them as you gain standing with one of the two factions you are
working for. There are also recipes that can be used to craft upgraded
versions of these abilities.
Moorgard - Some of the new abilities
are really cool. Warriors get an ability that lets them temporarily revive
if they die in combat so they can carry on the fight a little longer.
(done)
Brekkee - *Enid* Are the new spells
coming with the adventure pack going to be mostly fluff, or will they
have real uses in combat and utility?
Cao - The spells and combat arts players
get in Bloodlines will be useful and interesting to players within the
30 to 45 level range. They will add significant combat options for players
at the class level. Even the new effects will raise the bar for what players
have come to expect from EQII’s spell and combat system.
Cao - Done
Brekkee - *Ekkebray* Apart from content..
is there any new functionality that's planned or coming with Bloodlines?
Moorgard - Adventure Packs are centered
mostly around storyline and increasing the depth and lore of Norrath.
Think of them as almost like a self-contained novella. But as far as features
go, the Bloodline Chronicles does make use of a couple cool new features:
exploding walls and breakable items.
Moorgard - done
Gallenite - (riding on the end of
moorgard's answer) Just in general, APs are less about new features 01than
they are about the content and the story. However, we may sneak certain
new features that make 01sense in the context of the story, into future
Adventure Packs, like the new interactive environment 01styles, because
then it lets us use those features elsewhere, making the overall game
better in the 01process. :)
Gallenite - (there, now really done
:P )
Brekkee - *Looker* Since so much
of crafting is tedious and very time consuming has any thought been given
to "instant" production of any item labeled trivial? Sort of click once
and the item is produced.
Cao - We want to focus on making the
actual process of crafting more interesting. The changes currently on
the Test Server to reaction arts are the first step in this. In upcoming
updates, we’ll be adding events and new rewards to the process to make
it more engaging.
Cao - We wouldn’t want to reduce ‘trivial’
products to instant results because that would undermine the people for
who those products aren’t trivial to make. We’re still looking at ways,
however, to make the production of consumable items more rewarding for
the time involved.
Cao - Done.
Brekkee - *Xeth* for the raid part
of the adventure pack will it just be a final raid or will there be a
series of quests that must be done in a raid?
Moorgard - As we said before, the
Bloodline Chronicles is a progressive storyline. There are definitely
major battles you go through to get to the final raid zone, and lots of
cool events along the way. (done)
Brekkee - *Cookie* Can you gain maximum
faction (and thus all the new spells) by doing the beginning parts of
BC several times, or will you have to do the level 50 raid to get all
the available spells?
Cao - Adventure Packs are really about
immersing players in a progressive story. To that end, we want to make
sure that players see the results of personal actions. While gaining faction
with the organizations in Bloodlines is important, you’ll also need to
complete a series of quests to be granted access to the abilities.
Cao - Done.
Brekkee - *Xalmat* is DoT stacking,
specifically for Summoners, going to be adressed with Live Update 5 or
6?
Gallenite - Same-DoT stacking from
two different casters is something that we definitely want to look into
the feasibility of for EQ2, but it's not on the immediate update schedule.
As we continue class passes, we'll have a better idea on this one.
Gallenite - (done)
Brekkee - *Menion* Now that you are
going to flag Baby Dragon pets NO Trade in the next patch are there any
plans to allow those of us that purchased the Collectors Edition to /claim
the Pet reward on other characters? A lot of people claimed them on one
character then decided they didn't like that class later on or they switched
servers. (which prevented them from just house transering them) It would
be nice for us to not be penalized for changin
Gallenite - This is one of those cases
that proves that not everything that makes it to test makes it to live.
:) That change has been reverted on test already. Baby dragon pets will
not be NOTRADE in the live update. (more)
Gallenite - As a longer term answer
to /claim'able items, we're also looking into seeing if we can make it
such that all characters on an account can claim specific promo items,
instead of just one character. I mean, a promo item exists to reward a
*person* for doing something, not a character . If a person wants two
heritage pictures from EQ in their apartment, why should we say no?
Gallenite - (done)
Brekkee - *Dafoe* For the mail system
that's coming up. Are there any plans to create a "COD" system so that
I can mail say... a tunic to Bubba with a 10G price and he has to pay
that 10G to pick up that parcel and I get a return mail with 10G in it?
Gallenite - Yep - Kind of hit this
one earlier. The first run of the mail system (next week) will allow gifts
of items and coin inside the same alignment. The second run (an update
afterwarD) will allow CoDs also.
Gallenite - (done)
Brekkee - *Xalmat* I remember reading
that Bloodline Chronicles was going to feature upgraded Dark Elf models.
Is this still true?
Gallenite - That would be cool, but
I'm afraid not -- The adventure pack doesn't contain any new playable
models or upgrades to existing ones, but I can see how someone might think
that the new vampires might be taken as playable dark elves. No active
plans on making a new playable race out of them, though. ;)
Gallenite - (done)
Brekkee - *lodar_befallen* Question...
Its about the new proc that we can add to armor with the upcoming patch.
Wanted to know if we will be able to add it to already equipped (attuned)
armor? Specially for the pristine ebon armor, thinking that the ebon is
pretty hard to come by?
Moorgard - The new recipes for enchanted
items that crafters will be getting allows them to build new items. This
isn't about adventurers adding procs to existing items, but rather giving
tradeskillers even more cool things to make. The original pristine items
will still have a lot of value, and the enchanted items will be new gear
that has additional benefits. (done)
Brekkee - *Jezekiel* Will there be
ways to become part or fully vampires in BC, if not it would be a good
idea for future content
Moorgard - We know there are a lot
of people who find vampires appealing. But you'll have to explore the
Bloodline Chronicles for yourself to find out the answer to that question.
;) (done)
Brekkee - That will wrap it up for
tonight. I’d like to thank the folks from EverQuest 2 for coming! But
don’t go anywhere! We will begin trivia for the Adventure Pack giveaway
shortly.
Gallenite - Thanks a lot, folks!
Moorgard - Thanks everyone, see you
in the Tombs of Night!
Cao - Thanks. Good hunting in Adventure
Pack 1: Bloodline Chronicles
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