Sorcerer |
Enchanter |
Summoner |
Sorcerers are experts
of all forms of mystical attacks and spells that weaken the mystical
abilities of their opponents. Fearsome in battle, sorcerers wield
powerful arcane forces.
|
Enchanters use
mystical forces to beguile and control their enemies. By instilling
confusion and misdirection in the minds of their adversaries, enchanters
give their comrades the advantage in battle. |
Summoners can call forth powerful
creatures of Norrath and bend them to their will. Though they command
a variety of mystical forces, the summoner's foremost weapons are
the monsters they control. |
Armor:
Very Light |
Weapons:
Staff, Dagger, Sling, Thrown Weapon |
Armor:
Very Light |
Weapons:
Staff, Dagger, Sling, Thrown Weapon |
Armor:
Very Light |
Weapons:
Staff, Dagger, Sling, Thrown Weapon |
Primary
Attributes:
Intelligence |
Key
Knowledges:
Thaumaturgy
Sorcery |
Primary
Attributes:
Intelligence |
Key
Knowledges:
Enchantments
Disempowerments |
Primary
Attributes:
Intelligence |
Key
Knowledges:
Sortilege
Legerdemain |
Warlock:
Warlocks manipulate the destructive forces
of poison and disease to obliterate their foes. They are masters
of death and decay who deal devastating damage and pain to their
opponents.
|
Illusionists: Illusionists
use arcane power to confound and befuddle their enemies. They
also are able to boost the offensive and defensive capabilities
of their allies.
|
Necromancer: Necromancers
summon the dead and imbue them with unnatural life. These pitiful
but powerful creatures are slaves to their masters until the grave
claims them once more. Lords of death and decay, these powerful
mages strike fear into the hearts of their enemies.
|
Armor:
Very Light |
Weapons:
Staff, Dagger, Sling, Thrown Weapon |
Armor:
Very Light |
Weapons:
Staff, Dagger, Sling, Thrown Weapon |
Armor:
Very Light |
Weapons:
Staff, Dagger, Sling, Thrown Weapon |
Primary
Attributes:
Intelligence |
Key
Knowledges:
Noctivagance
Sphere of Power |
Primary
Attributes:
Intelligence |
Key
Knowledges:
Hallucinations
Sphere of Power |
Primary
Attributes:
Intelligence |
Key
Knowledges:
Sepultures |
Wizard:
Wizards are masters of the arcane arts who
tap into the elemental powers of fire and ice. Wielding these
powerful forces, wizards can inflict startling devastation upon
their enemies..
|
Coercer:
Coercers dominate the minds of the weak and
hurl their foes into paralyzing states of confusion and catatonia.
They can also enhance the mental abilities and combat prowess
of their allies.
|
Conjurer:
Conjurers summon forth powerful elemental
beings that obey their master's every command. Ripped from domains
of fire, air, soil and water, these enslaved minions make very
powerful servants and bodyguards.
|
Armor:
Very Light |
Weapons:
Staff, Dagger, Sling, Thrown Weapon |
Armor:
Very Light |
Weapons:
Staff, Dagger, Sling, Thrown Weapon |
Armor:
Very Light |
Weapons:
Staff, Dagger, Sling, Thrown Weapon |
Primary
Attributes:
Intelligence |
Key
Knowledges:
Elemental Mastery
Sphere of Power |
Primary
Attributes:
Intelligence |
Key
Knowledges:
Protean
Sphere of Power |
Primary
Attributes:
Intelligence |
Key
Knowledges:
Conjurations |