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Mage
Mage

Mages wield powerful forms of magic to strike down their opponents. Students of all things arcane, mages study spell books and scrolls to gain mystical knowledge. They stand behind the frontlines, casting deadly attacks on enemies while bolstering the capabilities of their allies.


Sorcerer

Enchanter Summoner

Sorcerers are experts of all forms of mystical attacks and spells that weaken the mystical abilities of their opponents. Fearsome in battle, sorcerers wield powerful arcane forces.

Enchanters use mystical forces to beguile and control their enemies. By instilling confusion and misdirection in the minds of their adversaries, enchanters give their comrades the advantage in battle.

Summoners can call forth powerful creatures of Norrath and bend them to their will. Though they command a variety of mystical forces, the summoner's foremost weapons are the monsters they control.

Armor:
Very Light
Weapons:
Staff, Dagger, Sling, Thrown Weapon
Armor:
Very Light
Weapons:
Staff, Dagger, Sling, Thrown Weapon
Armor:
Very Light
Weapons:
Staff, Dagger, Sling, Thrown Weapon

Primary Attributes:
Intelligence

Key Knowledges:
Thaumaturgy
Sorcery

Primary Attributes:
Intelligence

Key Knowledges:
Enchantments
Disempowerments

Primary Attributes:
Intelligence

Key Knowledges:
Sortilege
Legerdemain

Warlock: Warlocks manipulate the destructive forces of poison and disease to obliterate their foes. They are masters of death and decay who deal devastating damage and pain to their opponents.

Illusionists: Illusionists use arcane power to confound and befuddle their enemies. They also are able to boost the offensive and defensive capabilities of their allies.

Necromancer: Necromancers summon the dead and imbue them with unnatural life. These pitiful but powerful creatures are slaves to their masters until the grave claims them once more. Lords of death and decay, these powerful mages strike fear into the hearts of their enemies.

Armor:
Very Light
Weapons:
Staff, Dagger, Sling, Thrown Weapon
Armor:
Very Light
Weapons:
Staff, Dagger, Sling, Thrown Weapon
Armor:
Very Light
Weapons:
Staff, Dagger, Sling, Thrown Weapon

Primary Attributes:
Intelligence

Key Knowledges:
Noctivagance
Sphere of Power

Primary Attributes:
Intelligence

Key Knowledges:
Hallucinations
Sphere of Power

Primary Attributes:
Intelligence

Key Knowledges:
Sepultures

Wizard: Wizards are masters of the arcane arts who tap into the elemental powers of fire and ice. Wielding these powerful forces, wizards can inflict startling devastation upon their enemies..

Coercer: Coercers dominate the minds of the weak and hurl their foes into paralyzing states of confusion and catatonia. They can also enhance the mental abilities and combat prowess of their allies.

Conjurer: Conjurers summon forth powerful elemental beings that obey their master's every command. Ripped from domains of fire, air, soil and water, these enslaved minions make very powerful servants and bodyguards.

Armor:
Very Light
Weapons:
Staff, Dagger, Sling, Thrown Weapon
Armor:
Very Light
Weapons:
Staff, Dagger, Sling, Thrown Weapon
Armor:
Very Light
Weapons:
Staff, Dagger, Sling, Thrown Weapon

Primary Attributes:
Intelligence

Key Knowledges:
Elemental Mastery
Sphere of Power

Primary Attributes:
Intelligence

Key Knowledges:
Protean
Sphere of Power

Primary Attributes:
Intelligence

Key Knowledges:
Conjurations

Note: This information is from the official Everquest II Page.


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