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A First Look at SoE EverQuestII
At E3 you can just about expect companies to go to great lengths to dress up their booths but as me and other Stratics staff approached the SOE booth, I both smiled and locked my knees as we checked out the exterior of their EQII presentation room.

The most obvious eye catching thing was the gigantic spider crawling down some castle stairs next to the two systems setup to demo EQII to the masses (did I mention this spider was huge? Or that I can't stand spiders? That they are evil and should be wiped off the face of the planet?) Luckily we quickly moved inside the demo chamber for a quick look at EQII where they had the obligatory large screens demoing the game features.

A developer briefly talked about the game in general and some of the highlights that players can look forward to in EQII such as the very wide choices a character can make during creation to really create a character that will look unique as well as the extremely high quality of the graphics of the game (yes, we compared their demo reel graphics with those of the actual game to make sure they were the same..)

The graphics were fluid and the fighting and casting movements were realistic (probably since they used motion capture for all their movements). The voice-overs for NPCs for both general interaction and combat were extremely well done to the point I actually found myself listening more then reading the text box. The spell graphics were astounding as well as the melee skill graphics really adding to the combat experience.

The developers then briefly talked about their 'city ecology' where the NPCs of the city are aware of your character and actually act accordingly, depending on your character's standing (or lack thereof). They discussed the improved monster AI where the mobs are much cleverer then before. One example given was if your party, which is fighting Orcs, gets the Orcish healer down below 75% health there is a good chance the other Orcs will surround and protect the healer. On the other hand they might see their healer has no chance and just retreat.

We then moved onto the demo clients they had setup to take a quick spin of the game and see how intuitive the system was to control. During our character creation we learned how characters can actually change classes or even alignments over the course of the game (although some changes are not done easily or at a whim), because we all know deep in our hearts we want to play that Iskar paladin convert. All in all as a first look, things looked extremely nice which really did not help my impatience to play but did help tide me over until that day comes when we can all play EQII.

Chris "Zedin" Crowder
Staff Writer At E3, May II004



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